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/// \file PrimaryGeneratorAction.hh
/// \brief Definition of the B5::PrimaryGeneratorAction class

#ifndef B5PrimaryGeneratorAction_h
#define B5PrimaryGeneratorAction_h 1

#include "G4VUserPrimaryGeneratorAction.hh"
#include "globals.hh"

#include <CLHEP/Units/SystemOfUnits.h>

class G4ParticleGun;
class G4GenericMessenger;
class G4Event;
class G4ParticleDefinition;

namespace B5
{

/// Primary generator
///
/// A single particle is generated.
/// User can select
/// - the initial momentum and angle
/// - the momentum and angle spreads
/// - random selection of a particle type from proton, kaon+, pi+, muon+, e+

class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
{
  public:
    PrimaryGeneratorAction();
    ~PrimaryGeneratorAction() override;

    void GeneratePrimaries(G4Event*) override;

    void SetMomentum(G4double val) { fMomentum = val; }
    G4double GetMomentum() const { return fMomentum; }

    void SetSigmaMomentum(G4double val) { fSigmaMomentum = val; }
    G4double GetSigmaMomentum() const { return fSigmaMomentum; }

    void SetSigmaAngle(G4double val) { fSigmaAngle = val; }
    G4double GetSigmaAngle() const { return fSigmaAngle; }

    void SetRandomize(G4bool val) { fRandomizePrimary = val; }
    G4bool GetRandomize() const { return fRandomizePrimary; }

  private:
    void DefineCommands();

    G4ParticleGun* fParticleGun = nullptr;
    G4GenericMessenger* fMessenger = nullptr;
    G4ParticleDefinition* fPositron = nullptr;
    G4ParticleDefinition* fMuon = nullptr;
    G4ParticleDefinition* fPion = nullptr;
    G4ParticleDefinition* fKaon = nullptr;
    G4ParticleDefinition* fProton = nullptr;
    G4double fMomentum = 1000. * CLHEP::MeV;
    G4double fSigmaMomentum = 50. * CLHEP::MeV;
    G4double fSigmaAngle = 2. * CLHEP::deg;
    G4bool fRandomizePrimary = true;
};

}  // namespace B5

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#endif
