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/// \file DetectorConstruction.cc
/// \brief Implementation of the DetectorConstruction class

// This example is provided by the Geant4-DNA collaboration
// Any report or published results obtained using the Geant4-DNA software
// shall cite the following Geant4-DNA collaboration publications:
// Med. Phys. 45 (2018) e722-e739
// Phys. Med. 31 (2015) 861-874
// Med. Phys. 37 (2010) 4692-4708
// Int. J. Model. Simul. Sci. Comput. 1 (2010) 157–178
//
// The Geant4-DNA web site is available at http://geant4-dna.org
//

#include "DetectorConstruction.hh"
#include "DetectorMessenger.hh"
#include "PhysicsList.hh"

#include "G4LogicalVolumeStore.hh"
#include "G4NistManager.hh"
#include "G4RunManager.hh"
#include "G4SystemOfUnits.hh"
#include "G4UserLimits.hh"

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

DetectorConstruction::DetectorConstruction(PhysicsList* ptr)
  : G4VUserDetectorConstruction(),
    fpWaterMaterial(nullptr),
    fLogicWorld(nullptr),
    fPhysiWorld(nullptr)
{
  // Create commands for interactive definition of the detector
  fDetectorMessenger = new DetectorMessenger(this, ptr);

  // Default values
  //
  // World size
  fWorldSize = 100 *um;
  // and material
  G4NistManager* man = G4NistManager::Instance();
  G4Material* H2O = man->FindOrBuildMaterial("G4_WATER");
  fpWaterMaterial = H2O;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

DetectorConstruction::~DetectorConstruction()
{
  delete fDetectorMessenger;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

void DetectorConstruction::DefineMaterials()
{
  // Water is defined from NIST material database
  G4NistManager* man = G4NistManager::Instance();

  G4Material* H2O = man->FindOrBuildMaterial("G4_WATER");

  /*
   If one wishes to test other density value for water material,
   one should use instead:
   G4Material * H2O = man->BuildMaterialWithNewDensity("G4_WATER_MODIFIED",
   "G4_WATER",1.100*g/cm3);

   Note: any string for "G4_WATER_MODIFIED" parameter is accepted
   and "G4_WATER" parameter should not be changed
   Both materials are created and can be selected from dna.mac
   */
  fpWaterMaterial = H2O;

  // G4cout << "-> Density of water material (g/cm3)="
  //  << fpWaterMaterial->GetDensity()/(g/cm/cm/cm) << G4endl;

  G4cout << *(G4Material::GetMaterialTable()) << G4endl;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

G4Material*
DetectorConstruction::MaterialWithDensity(G4String name, G4double density)
{
  // Water is defined from NIST material database
  G4NistManager* man = G4NistManager::Instance();

  G4Material * material = man->BuildMaterialWithNewDensity(name,
   "G4_WATER", density);

   G4cout << "-> Density of water_modified material (g/cm3)="
    << material->GetDensity()/(g/cm/cm/cm) << G4endl;

 return material;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

G4VPhysicalVolume* DetectorConstruction::Construct()
{
  if (fPhysiWorld) {
    return fPhysiWorld;
  }

  // World volume
  G4double worldSizeX = fWorldSize;
  G4double worldSizeY = worldSizeX;
  G4double worldSizeZ = worldSizeX;

  G4Box* solidWorld = new G4Box("World",  // its name
                                worldSizeX / 2, worldSizeY / 2, worldSizeZ / 2);
                                // its size

  fLogicWorld = new G4LogicalVolume(solidWorld,  // its solid
                                    fpWaterMaterial,  // its material
                                    "World");  // its name

  fPhysiWorld = new G4PVPlacement(0,  // no rotation
                                  G4ThreeVector(),  // at (0,0,0)
                                  "World",  // its name
                                  fLogicWorld,  // its logical volume
                                  0,  // its mother volume
                                  false,  // no boolean operation
                                  0);  // copy number

  // Visualization attributes - white
  G4VisAttributes* worldVisAtt = new G4VisAttributes(G4Colour(1.0, 1.0, 1.0));
  worldVisAtt->SetVisibility(true);
  fLogicWorld->SetVisAttributes(worldVisAtt);

  G4VisAttributes* worldVisAtt1 = new G4VisAttributes(G4Colour(1.0, 0.0, 0.0));
  worldVisAtt1->SetVisibility(true);

  // Shows how to introduce a 20 eV tracking cut
  // logicWorld->SetUserLimits(new G4UserLimits(DBL_MAX,DBL_MAX,DBL_MAX,20*eV));

  return fPhysiWorld;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void DetectorConstruction::SetMaterial(const G4String& materialChoice)
{
  // Search the material by its name
  G4Material* pttoMaterial =
    G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);

  if (pttoMaterial) {
    fpWaterMaterial = pttoMaterial;
    if (fLogicWorld) {
      fLogicWorld->SetMaterial(fpWaterMaterial);
    }
    G4RunManager::GetRunManager()->GeometryHasBeenModified();
  }
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void DetectorConstruction::SetSize(G4double value)
{
  fWorldSize = value;
  G4RunManager::GetRunManager()->ReinitializeGeometry();
}
