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/// \file ExN04MuonHit.hh
/// \brief Definition of the ExN04MuonHit class

#ifndef ExN04MuonHit_h
#define ExN04MuonHit_h 1

#include "G4Allocator.hh"
#include "G4THitsCollection.hh"
#include "G4ThreeVector.hh"
#include "G4VHit.hh"

class ExN04MuonHit : public G4VHit
{
  public:
    ExN04MuonHit();
    ~ExN04MuonHit();
    ExN04MuonHit(const ExN04MuonHit& right);
    const ExN04MuonHit& operator=(const ExN04MuonHit& right);
    G4bool operator==(const ExN04MuonHit& right) const;

    inline void* operator new(size_t);
    inline void operator delete(void* aHit);

    virtual void Draw();
    virtual void Print();

    inline void SetEdep(G4double de) { fedep = de; }
    inline void AddEdep(G4double de) { fedep += de; }
    inline G4double GetEdep() { return fedep; }
    inline void SetPos(G4ThreeVector xyz) { fpos = xyz; }
    inline G4ThreeVector GetPos() { return fpos; }

  private:
    G4double fedep;
    G4ThreeVector fpos;
};

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
typedef G4THitsCollection<ExN04MuonHit> ExN04MuonHitsCollection;

extern G4Allocator<ExN04MuonHit> ExN04MuonHitAllocator;

inline void* ExN04MuonHit::operator new(size_t)
{
  void* aHit;
  aHit = (void*)ExN04MuonHitAllocator.MallocSingle();
  return aHit;
}

inline void ExN04MuonHit::operator delete(void* aHit)
{
  ExN04MuonHitAllocator.FreeSingle((ExN04MuonHit*)aHit);
}

#endif
