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/// \file RE02PSFlatSurfaceCurrent.cc
/// \brief Implementation of the RE02PSFlatSurfaceCurrent class

// RE02PSFlatSurfaceCurrent
#include "RE02PSFlatSurfaceCurrent.hh"

///////////////////////////////////////////////////////////////////////////////
//
//  The developement and research on this code is supported by Core Research
// for Evolutional Science and Technology (CREST) Program of Japan Science
// and Technology Corporation (JST). You may acknowlege to JST and authers
// whenever you publish your results using this code, as well as the Geant4
// collaboration. Both JST and authers remain to have a right to refuse to use
// this code for any case.
//   Tsukasa Aso    ( aso@toyama-cmt.ac.jp   )
//   Akinori Kimura ( AKimura@ashitech.ac.jp )
//
///////////////////////////////////////////////////////////////////////////////
// (Description)
//   This is a primitive scorer class for scoring cell charge.
//   The Cell Charge is defined by  a sum of charge inside the cell
//  which calculates the deposited charge in the cell.
//
//
//
//
//
// Created: 2006-06-20  Tsukasa ASO, Akinori Kimura.
//
///////////////////////////////////////////////////////////////////////////////

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE02PSFlatSurfaceCurrent::RE02PSFlatSurfaceCurrent(G4String name, G4int direction, G4int nx,
                                                   G4int ny, G4int nz)
  : G4PSFlatSurfaceCurrent(name, direction), fNx(nx), fNy(ny), fNz(nz)
{
  ;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE02PSFlatSurfaceCurrent::~RE02PSFlatSurfaceCurrent()
{
  ;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4int RE02PSFlatSurfaceCurrent::GetIndex(G4Step* aStep)
{
  const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
  G4int ix = touchable->GetReplicaNumber(1);
  G4int iy = touchable->GetReplicaNumber(2);
  G4int iz = touchable->GetReplicaNumber(0);

  G4int tmp = fNy;
  if (tmp)
    return iy * fNx * fNz + ix * fNz + iz;
  else
    return iy * fNx * fNz + ix * fNz + iz;
}
