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// /vis/viewer/set commands - John Allison  16th May 2000

#ifndef G4VISCOMMANDSVIEWERSET_HH
#define G4VISCOMMANDSVIEWERSET_HH

#include "G4VisCommandsViewer.hh"

#include <vector>

class G4UIdirectory;
class G4UIcommand;
class G4UIcmdWithoutParameter;
class G4UIcmdWithAString;
class G4UIcmdWithABool;
class G4UIcmdWithAnInteger;
class G4UIcmdWithADouble;
class G4UIcmdWith3VectorAndUnit;

class G4VisCommandsViewerSet: public G4VVisCommand {
public:
  G4VisCommandsViewerSet ();
  virtual ~G4VisCommandsViewerSet ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandsViewerSet (const G4VisCommandsViewerSet&);
  G4VisCommandsViewerSet& operator = (const G4VisCommandsViewerSet&);
  G4UIcmdWithAString*   fpCommandAll;
  G4UIcmdWithABool*     fpCommandAutoRefresh;
  G4UIcmdWithABool*     fpCommandAuxEdge;
  G4UIcommand*          fpCommandBackground;
  G4UIcommand*          fpCommandCulling;
  G4UIcmdWithAString*   fpCommandCutawayMode;
  G4UIcommand*          fpCommandDefaultColour;
  G4UIcommand*          fpCommandDefaultTextColour;
  G4UIcmdWithADouble*   fpCommandDotsSize;
  G4UIcmdWithABool*     fpCommandDotsSmooth;
  G4UIcmdWithABool*     fpCommandEdge;
  G4UIcommand*          fpCommandExplodeFactor;
  G4UIcmdWithADouble*   fpCommandGlobalMarkerScale;
  G4UIcmdWithADouble*   fpCommandGlobalLineWidthScale;
  G4UIcmdWithABool*     fpCommandHiddenEdge;
  G4UIcmdWithABool*     fpCommandHiddenMarker;
  G4UIcmdWithAString*   fpCommandLightsMove;
  G4UIcommand*          fpCommandLightsThetaPhi;
  G4UIcommand*          fpCommandLightsVector;
  G4ThreeVector         fLightsVector;
  G4UIcmdWithAnInteger* fpCommandLineSegments;
  G4UIcmdWithoutParameter* fpCommandLineWidth;
  G4UIcmdWithAnInteger* fpCommandNumberOfCloudPoints;
  G4UIcmdWithABool*     fpCommandPicking;
  G4UIcommand*          fpCommandProjection;
  G4UIcmdWithAString*   fpCommandRotationStyle;
  G4UIcommand*          fpCommandSectionPlane;
  G4UIcmdWithABool*     fpCommandSpecialMeshRendering;
  G4UIcmdWithAString*   fpCommandSpecialMeshRenderingOption;
  G4UIcommand*          fpCommandSpecialMeshVolumes;
  G4UIcmdWithAString*   fpCommandStyle;
  G4UIcmdWith3VectorAndUnit* fpCommandTargetPoint;
  G4UIcommand*          fpCommandTransparencyByDepth;
  G4UIcommand*          fpCommandUpThetaPhi;
  G4UIcommand*          fpCommandUpVector;
  G4ThreeVector         fUpVector;
  G4UIcommand*          fpCommandViewpointThetaPhi;
  G4UIcommand*          fpCommandViewpointVector;
  G4ThreeVector         fViewpointVector;
  G4UIdirectory*        fpTimeWindowDirectory;
  G4UIcommand*          fpCommandTimeWindowDisplayHeadTime;
  G4UIcommand*          fpCommandTimeWindowDisplayLightFront;
  G4UIcommand*          fpCommandTimeWindowEndTime;
  G4UIcmdWithADouble*   fpCommandTimeWindowFadeFactor;
  G4UIcommand*          fpCommandTimeWindowStartTime;
  G4UIcmdWithABool*     fpCommandZoomToCursor;
};

#endif
