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//
/// \file Par02EventAction.cc
/// \brief Implementation of the Par02EventAction class

#include "Par02EventAction.hh"

#include "Par02EventInformation.hh"
#include "Par02Output.hh"
#include "Par02RunAction.hh"

#include "G4Event.hh"
#include "G4RunManager.hh"
#include "G4UnitsTable.hh"
#include "Randomize.hh"

#include <iomanip>

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Par02EventAction::Par02EventAction() : G4UserEventAction(), fSmear(1) {}

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Par02EventAction::Par02EventAction(G4bool aSmear) : G4UserEventAction(), fSmear(aSmear) {}

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Par02EventAction::~Par02EventAction() = default;

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void Par02EventAction::BeginOfEventAction(const G4Event* /*aEvent*/)
{
  G4EventManager::GetEventManager()->SetUserInformation(new Par02EventInformation(fSmear));
  Par02Output::Instance()->CreateNtuples();
}

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void Par02EventAction::EndOfEventAction(const G4Event* /*aEvent*/) {}

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