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/// \file GB03HodoHit.cc
/// \brief Implementation of the GB03HodoHit class

#include "GB03HodoHit.hh"

#include "G4Circle.hh"
#include "G4Colour.hh"
#include "G4UnitsTable.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"

#include <iomanip>

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G4ThreadLocal G4Allocator<GB03HodoHit>* GB03HodoHitAllocator = nullptr;

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GB03HodoHit::GB03HodoHit(const GB03HodoHit& right) : G4VHit()
{
  fEkin = right.fEkin;
  fWeight = right.fWeight;
  fEncoding = right.fEncoding;
  fPos = right.fPos;
}

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const GB03HodoHit& GB03HodoHit::operator=(const GB03HodoHit& right)
{
  fEkin = right.fEkin;
  fWeight = right.fWeight;
  fEncoding = right.fEncoding;
  fPos = right.fPos;
  return *this;
}

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G4bool GB03HodoHit::operator==(const GB03HodoHit& right) const
{
  return (this == &right);
}

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void GB03HodoHit::Print()
{
  G4cout << "PDGid " << std::setw(7) << fEncoding << " Ekin: " << std::setw(7)
         << G4BestUnit(fEkin, "Energy") << " Hit pos: " << std::setw(7)
         << G4BestUnit(fPos.x(), "Length") << ", " << std::setw(7) << G4BestUnit(fPos.y(), "Length")
         << ", " << std::setw(7) << G4BestUnit(fPos.z(), "Length") << " Weight " << fWeight
         << G4endl;
}

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void GB03HodoHit::Draw()
{
  G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
  if (pVVisManager != nullptr) {
    G4Circle circle(fPos);
    circle.SetScreenSize(0.04);
    circle.SetFillStyle(G4Circle::filled);
    G4Colour colour(1., 1., 0.);  // Yellow
    G4VisAttributes attribs(colour);
    circle.SetVisAttributes(attribs);
    pVVisManager->Draw(circle);
  }
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
