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/// \file VoxelParam.cc
/// \brief Implementation of the VoxelParam class
///
/// Define voxel parameterization

#include "VoxelParam.hh"

#include "G4Box.hh"
#include "G4SystemOfUnits.hh"
#include "G4VPhysicalVolume.hh"

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VoxelParam::VoxelParam() {}

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VoxelParam::~VoxelParam() {}

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void VoxelParam::ComputeTransformation(const G4int id, G4VPhysicalVolume* vol) const
{
  const G4int NX = 100;

  G4int iy = id / NX;
  G4int ix = id % NX;

  const G4double dxyz = 1. * mm;
  const G4double DXY = 10. * cm;

  G4double x0 = -DXY / 2. + ix * dxyz;
  G4double y0 = -DXY / 2. + iy * dxyz;

  vol->SetTranslation(G4ThreeVector(x0, y0, 0.));
  vol->SetRotation(0);
}

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void VoxelParam::ComputeDimensions(G4Box& box, const G4int, const G4VPhysicalVolume*) const
{
  const G4double dxyz = 0.5 * mm;

  box.SetXHalfLength(dxyz);
  box.SetYHalfLength(dxyz);
  box.SetZHalfLength(dxyz);
}
