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/// \file ExGflashHit.cc
/// \brief Implementation of the ExGflashHit class

#include "ExGflashHit.hh"

#include "G4Colour.hh"
#include "G4LogicalVolume.hh"
#include "G4Transform3D.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"

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G4ThreadLocal G4Allocator<ExGflashHit>* ExGflashHitAllocator = nullptr;

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ExGflashHit::ExGflashHit() : fLogV(nullptr) {}

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ExGflashHit::ExGflashHit(G4LogicalVolume* logVol) : fLogV(logVol) {}

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ExGflashHit::~ExGflashHit() = default;

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ExGflashHit::ExGflashHit(const ExGflashHit& right) : G4VHit(right)
//@@@ ExGflashHit:Is it right with the init?
{
  fEdep = right.fEdep;
  fPos = right.fPos;
  fStart = right.fStart;
  fRot = right.fRot;
  fLogV = right.fLogV;
  fCrystalNumber = right.fCrystalNumber;
}

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const ExGflashHit& ExGflashHit::operator=(const ExGflashHit& right)
{
  G4VHit::operator=(right);
  fEdep = right.fEdep;
  fStart = right.fStart;
  fPos = right.fPos;
  fRot = right.fRot;
  fLogV = right.fLogV;
  fCrystalNumber = right.fCrystalNumber;
  fCrystalNumber = right.fCrystalNumber;
  return *this;
}

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G4bool ExGflashHit::operator==(const ExGflashHit& right) const
{
  // @@@@ return false;
  if ((fPos == right.fPos) && (fEdep == right.fEdep))
    return true;
  else
    return false;
}

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void ExGflashHit::Draw()
{
  G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
  if (pVVisManager) {
    G4Transform3D trans(fRot, fPos);
    G4VisAttributes attribs;
    const G4VisAttributes* pVA = fLogV->GetVisAttributes();
    if (pVA) attribs = *pVA;
    G4Colour colour(1., 0., 0.);
    attribs.SetColour(colour);
    attribs.SetForceWireframe(false);
    attribs.SetForceSolid(true);
    pVVisManager->Draw(*fLogV, attribs, trans);
  }
}

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void ExGflashHit::Print() {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
