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/// \file F02CalorHit.hh
/// \brief Definition of the F02CalorHit class

#ifndef F02CalorHit_h
#define F02CalorHit_h 1

#include "G4Allocator.hh"
#include "G4THitsCollection.hh"
#include "G4VHit.hh"

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

class F02CalorHit : public G4VHit
{
  public:
    F02CalorHit() = default;
    F02CalorHit(const F02CalorHit&);
    ~F02CalorHit() override = default;

    const F02CalorHit& operator=(const F02CalorHit&);
    G4bool operator==(const F02CalorHit&) const;

    inline void* operator new(size_t);
    inline void operator delete(void*);

    void Print() override;

  public:
    void AddAbs(G4double de, G4double dl)
    {
      fEdepAbs += de;
      fTrackLengthAbs += dl;
    };
    void AddGap(G4double de, G4double dl)
    {
      fEdepGap += de;
      fTrackLengthGap += dl;
    };

    G4double GetEdepAbs() { return fEdepAbs; };
    G4double GetTrackAbs() { return fTrackLengthAbs; };
    G4double GetEdepGap() { return fEdepGap; };
    G4double GetTrackGap() { return fTrackLengthGap; };

  private:
    G4double fEdepAbs = 0.;
    G4double fTrackLengthAbs = 0.;
    G4double fEdepGap = 0.;
    G4double fTrackLengthGap = 0.;
};

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

using F02CalorHitsCollection = G4THitsCollection<F02CalorHit>;

extern G4ThreadLocal G4Allocator<F02CalorHit>* F02CalorHitAllocator;

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

inline void* F02CalorHit::operator new(size_t)
{
  if (!F02CalorHitAllocator) F02CalorHitAllocator = new G4Allocator<F02CalorHit>;
  return (void*)F02CalorHitAllocator->MallocSingle();
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

inline void F02CalorHit::operator delete(void* aHit)
{
  F02CalorHitAllocator->FreeSingle((F02CalorHit*)aHit);
}

#endif
