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//
// (adapted from B1PrimaryGeneratorAction)
// Author: A.Knaian (ara@nklabs.com), N.MacFadden (natemacfadden@gmail.com)

#ifndef PrimaryGeneratorAction_h
#define PrimaryGeneratorAction_h 1

#include "G4VUserPrimaryGeneratorAction.hh"
#include "G4ParticleGun.hh"
#include "globals.hh"

class G4ParticleGun;
class G4Event;
class G4Box;

class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
{
public:
 explicit PrimaryGeneratorAction();    
 virtual ~PrimaryGeneratorAction();

// method from the base class
 virtual void GeneratePrimaries(G4Event*) override;         

// method to access particle gun
 const G4ParticleGun* GetParticleGun() const { return fParticleGun; }

private:
 G4ParticleGun*  fParticleGun;
 G4Box* fWorldBox;
};
#endif
