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//
/// \file F04EventAction.cc
/// \brief Implementation of the F04EventAction class

#include "F04EventAction.hh"

#include "F04EventActionMessenger.hh"
#include "F04RunAction.hh"

#include "G4Event.hh"
#include "G4EventManager.hh"
#include "G4Trajectory.hh"
#include "G4TrajectoryContainer.hh"
#include "G4VVisManager.hh"
#include "Randomize.hh"

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

F04EventAction::F04EventAction(F04RunAction* runAction) : fRunaction(runAction)
{
  fEventMessenger = new F04EventActionMessenger(this);
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

F04EventAction::~F04EventAction()
{
  delete fEventMessenger;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void F04EventAction::BeginOfEventAction(const G4Event* evt)
{
  G4int evtNb = evt->GetEventID();

  if (fVerboseLevel > 0) G4cout << "<<< Event  " << evtNb << " started." << G4endl;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

#include "G4Threading.hh"

void F04EventAction::EndOfEventAction(const G4Event* evt)
{
  if (fVerboseLevel > 0) G4cout << "<<< Event  " << evt->GetEventID() << " ended." << G4endl;

  if (fRunaction->GetRndmFreq() == 2) {
    std::ostringstream os;
    os << "endOfEvent_" << G4Threading::G4GetThreadId() << ".rndm";
    G4Random::saveEngineStatus(os.str().c_str());
  }
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

G4int F04EventAction::GetEventNo()
{
  return fpEventManager->GetConstCurrentEvent()->GetEventID();
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void F04EventAction::SetEventVerbose(G4int level)
{
  fVerboseLevel = level;
}
