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/// \file RE04ParallelWorldParam.cc
/// \brief Implementation of the RE04ParallelWorldParam class

#include "RE04ParallelWorldParam.hh"

#include "G4Box.hh"
#include "G4Material.hh"
#include "G4SystemOfUnits.hh"
#include "G4VPhysicalVolume.hh"

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE04ParallelWorldParam::RE04ParallelWorldParam() : G4VPVParameterisation(), fWater(0), fPb(0)
{
  fWater = G4Material::GetMaterial("G4_WATER");
  fPb = G4Material::GetMaterial("G4_Pb");
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE04ParallelWorldParam::~RE04ParallelWorldParam()
{
  ;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void RE04ParallelWorldParam::ComputeTransformation(const G4int copyNo,
                                                   G4VPhysicalVolume* physVol) const
{
  G4double x = copyNo ? -10.0 * cm : 10.0 * cm;
  physVol->SetTranslation(G4ThreeVector(x, x, 0.));
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Material* RE04ParallelWorldParam::ComputeMaterial(const G4int copyNo,
                                                    G4VPhysicalVolume* /*currentVol*/,
                                                    const G4VTouchable* /*parentTouch*/)
{
  return copyNo ? fWater : fPb;
}
