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/// \file RE04TrajectoryPoint.cc
/// \brief Implementation of the RE04TrajectoryPoint class

#include "RE04TrajectoryPoint.hh"

#include "G4AttDef.hh"
#include "G4AttDefStore.hh"
#include "G4AttValue.hh"
#include "G4Material.hh"
#include "G4UnitsTable.hh"

// #define G4ATTDEBUG
#ifdef G4ATTDEBUG
#  include "G4AttCheck.hh"
#endif

G4ThreadLocal G4Allocator<RE04TrajectoryPoint>* faTrajPointAllocator = 0;

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE04TrajectoryPoint::RE04TrajectoryPoint()
  : G4VTrajectoryPoint(), fPosition(G4ThreeVector(0., 0., 0.)), fpMaterial(0)
{}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE04TrajectoryPoint::RE04TrajectoryPoint(G4ThreeVector pos, const G4Material* mat)
  : G4VTrajectoryPoint(), fPosition(pos), fpMaterial(mat)
{}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE04TrajectoryPoint::RE04TrajectoryPoint(const RE04TrajectoryPoint& right)
  : G4VTrajectoryPoint(), fPosition(right.fPosition), fpMaterial(right.fpMaterial)
{}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE04TrajectoryPoint::~RE04TrajectoryPoint() {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
const std::map<G4String, G4AttDef>* RE04TrajectoryPoint::GetAttDefs() const
{
  G4bool isNew;
  std::map<G4String, G4AttDef>* store = G4AttDefStore::GetInstance("RE04TrajectoryPoint", isNew);
  if (isNew) {
    G4String pos("Pos");
    (*store)[pos] = G4AttDef(pos, "Position", "Physics", "G4BestUnit", "G4ThreeVector");
    G4String mat("Mat");
    (*store)[mat] = G4AttDef(mat, "Mat", "Physics", "Name", "G4String");
  }
  return store;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
std::vector<G4AttValue>* RE04TrajectoryPoint::CreateAttValues() const
{
  std::vector<G4AttValue>* values = new std::vector<G4AttValue>;

  values->push_back(G4AttValue("Pos", G4BestUnit(fPosition, "Length"), ""));
  values->push_back(G4AttValue("Mat", fpMaterial->GetName(), ""));

#ifdef G4ATTDEBUG
  G4cout << G4AttCheck(values, GetAttDefs());
#endif

  return values;
}
