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//
// G4ParticleChangeForNothing
//
// Class Description:
//
// A G4VParticleChange used in case of no interaction.
//
// Author: Marc Verderi, November 2013.
// ---------------------------------------------------------------
#ifndef G4ParticleChangeForNothing_hh
#define G4ParticleChangeForNothing_hh 1

#include "G4VParticleChange.hh"

class G4ParticleChangeForNothing : public G4VParticleChange
{
  public:

    G4ParticleChangeForNothing() = default;
    ~G4ParticleChangeForNothing() = default;

    // -- from base class G4VParticleChange:
    virtual void Initialize(const G4Track& track)
    {
      G4VParticleChange::Initialize(track);
      theStatusChange = track.GetTrackStatus();
      theNumberOfSecondaries = 0;
    }

    virtual G4Step* UpdateStepForAtRest   (G4Step* step) { return step; }
    virtual G4Step* UpdateStepForAlongStep(G4Step* step) { return step; }
    virtual G4Step* UpdateStepForPostStep (G4Step* step) { return step; }
};

#endif
