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/// \file EventAction.hh
/// \brief Definition of the EventAction class

/////////////////////////////////////////////////////////////////////////
//
// EventAction
//
// Created: 21.06.2008 V.Ivanchenko
//
// Modified:
//
////////////////////////////////////////////////////////////////////////
//

#ifndef EventAction_h
#define EventAction_h 1

#include "G4UserEventAction.hh"
#include "globals.hh"

#include <vector>

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

class G4Event;
class EventActionMessenger;
class G4UImanager;

class EventAction : public G4UserEventAction
{
  public:  // Without description
    EventAction();
    ~EventAction() override;

    void BeginOfEventAction(const G4Event*) override;
    void EndOfEventAction(const G4Event*) override;

    void SetPrintModulo(G4int val) { fPrintModulo = val; };
    void AddEventToDebug(G4int val) { fSelectedEvents.push_back(val); };

    EventAction& operator=(const EventAction& right) = delete;
    EventAction(const EventAction&) = delete;

  private:
    EventActionMessenger* fEventMessenger;
    G4UImanager* fUI;
    std::vector<G4int> fSelectedEvents;

    G4int fPrintModulo{100};
    G4bool fDebugStarted{false};
};

#endif
