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//
//
//---------------------------------------------------------------------------
//
// ClassName:   G4NeutronBuilder
//
// Author: 2002 J.P. Wellisch
//
// Modified:
// 16.11.2005 G.Folger: don't  keep processes as data members, but new these
// 13.06.2006 G.Folger: (re)move elastic scatterring 
// 12.04.2017 A.Dotti move to new design with base class
//
//----------------------------------------------------------------------------
//
#ifndef G4NeutronBuilder_h
#define G4NeutronBuilder_h 1

#include "G4PhysicsBuilderInterface.hh"
#include "globals.hh"

#include "G4NeutronFissionProcess.hh"
#include "G4NeutronCaptureProcess.hh"
#include "G4HadronInelasticProcess.hh"
#include "G4VNeutronBuilder.hh"
#include <vector>

class G4NeutronBuilder : public G4PhysicsBuilderInterface
{
  public: 
    G4NeutronBuilder(G4bool fissionFlag = false);
    virtual ~G4NeutronBuilder() {}

  public: 
    virtual void Build() final override;
    virtual void RegisterMe(G4PhysicsBuilderInterface * aB) final override;

  private:
    G4HadronInelasticProcess * theNeutronInelastic;
    G4NeutronFissionProcess * theNeutronFission;
    G4NeutronCaptureProcess  * theNeutronCapture;
    
    std::vector<G4VNeutronBuilder *> theModelCollections;

};

#endif

