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/// \file F03CalorimeterSD.cc
/// \brief Implementation of the F03CalorimeterSD class

#include "F03CalorimeterSD.hh"

#include "F03CalorHit.hh"
#include "F03DetectorConstruction.hh"

#include "G4SDManager.hh"
#include "G4Step.hh"
#include "G4TouchableHistory.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VTouchable.hh"

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F03CalorimeterSD::F03CalorimeterSD(G4String name, F03DetectorConstruction* det)
  : G4VSensitiveDetector(name), fCalCollection(nullptr), fDetector(det), fHitID(new G4int[500])
{
  collectionName.insert("CalCollection");
}

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F03CalorimeterSD::~F03CalorimeterSD()
{
  delete[] fHitID;
}

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void F03CalorimeterSD::Initialize(G4HCofThisEvent*)
{
  fCalCollection = new F03CalorHitsCollection(SensitiveDetectorName, collectionName[0]);
  for (G4int j = 0; j < 1; j++) {
    fHitID[j] = -1;
  };
}

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G4bool F03CalorimeterSD::ProcessHits(G4Step* step, G4TouchableHistory*)
{
  G4double edep = step->GetTotalEnergyDeposit();
  G4double stepl = 0.;

  stepl = step->GetStepLength();

  if ((edep == 0.) && (stepl == 0.)) return false;

  auto theTouchable = (G4TouchableHistory*)(step->GetPreStepPoint()->GetTouchable());

  G4VPhysicalVolume* physVol = theTouchable->GetVolume();

  G4int number = 0;
  if (fHitID[number] == -1) {
    auto calHit = new F03CalorHit();
    if (physVol == fDetector->GetAbsorber()) calHit->AddAbs(edep, stepl);
    fHitID[number] = fCalCollection->insert(calHit) - 1;
    if (verboseLevel > 0) G4cout << " New Calorimeter Hit on F03: " << number << G4endl;
  }
  else {
    if (physVol == fDetector->GetAbsorber()) (*fCalCollection)[fHitID[number]]->AddAbs(edep, stepl);
    if (verboseLevel > 0) G4cout << " Energy added to F03: " << number << G4endl;
  }
  return true;
}

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void F03CalorimeterSD::EndOfEvent(G4HCofThisEvent* hce)
{
  static G4int hcID = -1;
  if (hcID < 0) {
    hcID = G4SDManager::GetSDMpointer()->GetCollectionID(collectionName[0]);
  }
  hce->AddHitsCollection(hcID, fCalCollection);
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
