/*---------------------------------------------------------------------------*\
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    \\  /    A nd           | Copyright (C) 2011-2023 OpenFOAM Foundation
     \\/     M anipulation  |
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.

    OpenFOAM is free software: you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.

    You should have received a copy of the GNU General Public License
    along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.

Class
    Foam::processorPointPatch

Description
    Processor patch boundary needs to be such that the ordering of
    points in the patch is the same on both sides.

    Looking at the creation of the faces on both sides of the processor
    patch they need to be identical on both sides with the normals pointing
    in opposite directions.  This is achieved by calling the reverseFace
    function in the decomposition.  It is therefore possible to re-create
    the ordering of patch points on the slave side by reversing all the
    patch faces of the owner.

SourceFiles
    processorPointPatch.C

\*---------------------------------------------------------------------------*/

#ifndef processorPointPatch_H
#define processorPointPatch_H

#include "coupledFacePointPatch.H"
#include "processorPolyPatch.H"

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

namespace Foam
{

/*---------------------------------------------------------------------------*\
                     Class processorPointPatch Declaration
\*---------------------------------------------------------------------------*/

class processorPointPatch
:
    public coupledFacePointPatch
{
    // Private Data

        const processorPolyPatch& procPolyPatch_;

        mutable labelList reverseMeshPoints_;


    // Private Member Functions

        //- Initialise the calculation of the patch geometry
        virtual void initCalcGeometry(PstreamBuffers&);

        //- Calculate the patch geometry
        virtual void calcGeometry(PstreamBuffers&);

        //- Initialise the patches for moving points
        virtual void initMovePoints(PstreamBuffers&, const pointField&);

        //- Correct patches after moving points
        virtual void movePoints(PstreamBuffers&, const pointField&);

        //- Initialise the update of the patch topology
        virtual void initTopoChange(PstreamBuffers&);

        //- Update of the patch topology
        virtual void topoChange(PstreamBuffers&);


public:

    //- Runtime type information
    TypeName(processorPolyPatch::typeName_());


    // Constructors

        //- Construct from components
        processorPointPatch
        (
            const polyPatch& patch,
            const pointBoundaryMesh& bm
        );

        //- Disallow default bitwise copy construction
        processorPointPatch(const processorPointPatch&) = delete;


    //- Destructor
    virtual ~processorPointPatch();


    // Member Functions

        //- Return message tag to use for communication
        virtual int tag() const
        {
            return procPolyPatch_.tag();
        }

        //- Return communicator used for communication
        virtual label comm() const
        {
            return procPolyPatch_.comm();
        }

        //- Return processor number
        int myProcNo() const
        {
            return procPolyPatch_.myProcNo();
        }

        //- Return neighbour processor number
        int neighbProcNo() const
        {
            return procPolyPatch_.neighbProcNo();
        }

        //- Is this a master patch
        bool isMaster() const
        {
            return myProcNo() < neighbProcNo();
        }

        //- Is this a slave patch
        bool isSlave() const
        {
            return !isMaster();
        }

        //- Return mesh points in the correct order for the receiving side
        const labelList& reverseMeshPoints() const;


    // Member Operators

        //- Disallow default bitwise assignment
        void operator=(const processorPointPatch&) = delete;
};


// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

} // End namespace Foam

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

#endif

// ************************************************************************* //
